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Approaching Half a Million Customers: How to Win in SMB with BILL CEO and Founder René Lacerte

SaaStr

A mobile phone is their dominant source of managing business activities. When you get bigger, say 20 to 50 to 100 monthly transactions, you probably have an accounting person in BILL daily. Then, in 2017, with around $50M in revenue, BILL added payment capabilities. If you screw up one payment, customers are going to be angry.

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How SaaStr Fund-Backed RevenueCat Went from a $1.5M Round at $7M Valuation in 2018 to $500M+ Today

SaaStr

The Problem Was Real: Apple and Google’s app stores weren’t giving developers the data they needed. Market Timing: Sometimes the best companies are built during inflection points (mobile subscriptions, AI boom, app store policy changes). Basic questions like “What’s our churn rate?”

Payments 287
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The Keys to Getting to $500M ARR In Just 7 Years with Attentive’s CEO

SaaStr

Because while the payment problem was solved, the marketing side of mobile commerce remained broken.

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Can Mobile Games Really Achieve >50% of Revenue From D2C?

FastSpring

Podcast Full Interview: Audio Listen online or find it on more podcast services. In today’s episode, I’m really excited to see you talking about, can mobile games really achieve over 50 % of their revenue coming from their website or direct to consumer. Jump to video. Jump to transcript. I think that was the first one.

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FastSpring Announces Partnership With Nexus to Help Game Publishers Quickly Succeed With D2C

FastSpring

The companies have integrated FastSpring’s global localized payments and compliance platform with Nexus’ industry leading creator-powered web shops. Publishers and Studios are able to get a custom designed web shop optimized specifically for their players by a team of D2C gaming ecommerce and marketing experts. The challenge?

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Unlock Global Growth With Targeted Payment Methods

FastSpring

As you work to expand your SaaS, software, mobile games, or other digital product business worldwide, having the right payment methods available to global customers is key to ensuring they all feel comfortable purchasing. How FastSpring is supporting digital product and gaming companies with these methods. Watch or listen now!

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Epic Games Versus The App Store: A Fight for Autonomy and Freedom in the Ecommerce Era

FastSpring

Note: Apple announced that it would be reducing the App Store fee from 30% to 15% for most developers starting on January 1st, 2021. For app entrepreneurs and ecommerce store owners, the battle to be noticed in the marketplace is ongoing. Epic Games wants to take control of their online sales with its own marketplace.