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Marketing Your Video Game Outside of Game Marketplaces & App Stores

FastSpring

In this episode of Growth Stage, host and CMO of FastSpring David Vogelpohl interviews Todd about his thoughts on: Why marketplaces can be a difficult way to attract new players. Podcast Full Interview : Audio Listen online or find it on more podcast services. That is a platform that is endemic to gaming.

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The Creator’s Toolkit: 27+ Content Creation Tools for Every Stage of the Process

Buffer Resources

These tools encompass everything from the social platforms you choose to build your presence on to the community-building app where you engage with your audience. Especially if the aim of your content is to educate, you may need to invest more time in research than a creator focused on entertainment. The following tools can help.

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Recurring Revenue Technologies: Q&A with Sean Joyce

Navint

Sean has over 15 years of expertise in recurring revenue technologies, most recently hailing from Salesforce where he was a senior member of the product marketing team responsible for Salesforce CPQ & Billing. Navint clients expect vendor-neutral recommendations and best practices in implementations and integrations.

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Recur Boston 2019: It's a Wrap

ProfitWell

We gathered in Boston to discuss all things subscription—kicking off with our Pricing and Monetization Workshop. Chathri Ali , COO of ReCharge Payment, has built a thriving remote work culture. Transparency throughout the entire interview process. Recur 2019 is over, but the journey toward subscription truth is not.

Scale 41
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Average churn rate for SaaS: What is a good churn rate?

ProfitWell

Some companies report revenue churn, others only share customer or user churn numbers, and often there’s no distinction between whether churn numbers are annual or monthly. I mean, just take a look at all these different surveys: A 2018 KBCM Technology Group survey reported a median annual revenue churn rate of 13.2% Image via Recurly.

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How to Make User Acquisition Practically Free with Lambda School (Video + Transcript)

SaaStr

Grasswire, it was because we had no team and no monetization strategy, which I do not recommend. All of the cool ideas that you had, you would get really clear feedback about what was going on, but if it was a good idea, it would really move the needle in revenue and volume. It’s not even close. It’s all there.

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75% of your potential customers are leaving

ProfitWell

According to Jay, they define a "brand" as companies that sell products as their primary revenue source. You can now open a store in any of PayPal’s merchant-supported countries and accept payments from anywhere PayPal operates globally, dramatically expanding the reach of Webflow Ecommerce around the world. per month, or $59.99