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The architects of open source service mesh technology Istio and Envoy have broken off to set up an enterprise-grade solution aimed at large-scale customers. Tetrate has been in stealth mode for the past year while they looked to solve some of the biggest issues enterprises may have in adopting service mesh technology.
The engine should be highly modular, built on microservices and APIs allowing developers to assemble the right engine for the project at hand without the bloat that today’s engines can bring. Also, rather than deliver a large static build of a game to the end player, assets can be streamed progressively from the cloud.
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