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Unbundling the Game Engine: The Rise of Next Generation 3D Creation Engines

Andreessen Horowitz

While games are rendered in real-time on end-user devices based on input, VFX/animation shots are rendered offline in data centers and “pre-canned.” Around the same time that Unreal Engine (“UE”) was being developed, Pixar released RenderMan, which was the state of the art offline renderer for CGI/animation.