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rob_enderle
Contributor

Nvidia Neuralangelo: A faster path to the industrial metaverse

opinion
Jun 02, 20234 mins
Augmented RealityVirtual Reality

Turning 2D video clips into 3D structures and objects, this tool with a tongue-twisting name promises to speed up the duplication of real objects in a virtual environment.

industrial metaverse concept by gorodenkoff via shutterstock
Credit: Gorodenkoff / Shutterstock

Unlike the consumer metaverse, which was largely backed by Facebook and was effectively dead on arrival, the commercial metaverse is doing rather well. Nvidia is currently the darling of Wall Street and is the primary driver for the commercial metaverse. But creating this industrial-grade metaverse and the digital twins of real objects in it requires a lot of heavy lifting in terms of 3D scanning to duplicate real objects in this virtual environment. 

To address this problem, Nvidia has come up with several tools to speed up the creation of a metaverse instance that can be used to simulate the real world. The latest of these is Neuralangelo. Neuralangelo takes 2D videos and converts them automatically into 3D assets with intricate details and textures, making the virtual copy nearly indistinguishable from the physical object that was copied. The scale ranges from small objects to full-sized buildings, so this tool is unusually capable.

Let’s talk about Neuralangelo this week. 

2D files to 3D objects

The problem with many of our most advanced technologies, from AI to the metaverse, is the time it takes to create the related data sets and models. Anything that can be used to significantly reduce the time needed to create these models and datasets flows directly through the project and has a material impact on how quickly the result can be made useful.

Say you wanted to recreate a crime scene, or virtually explore a building collapse after the fact. You might have lots of 2D videos to work from, but no one is likely to have scanned the subject matter in 3D.  Being able to use existing 2D video to create 3D objects and environments not only opens the door to the rapid creation of a metaverse instance for planning, but could also be used to explore past events to determine problems or faults. 

For instance, in the recent apartment building collapse in Iowa, the building is slated for quick demolition, as it has become unstable. But determining the cause of the collapse and those at fault has not been completed, making it critical that some record of the building remains after demolition so that unanswered questions about why it collapsed, whether the response was adequate or appropriate, and even whether all the tenants of the building have been identified, can be answered.

With a tool like Neuralangelo, the various pictures and videos of the building could be used to virtually recreate it and allow forensic investigators to explore the virtual building in the safety of their offices long after the building is demolished. 

This is only one of several tools that will be presented from June 18-22nd in Vancouver at the Conference on Computer Vision and Pattern Recognition (CVPR). One of the other interesting offerings that Nvidia will present is called DiffCollage, a diffusion tool that is designed to create large-scale content. This would be useful for movie backdrops or very large-scale renderings like those that might be needed for an amusement park or cityscape.  

Creating the commercial metaverse

Nvidia’s success with the metaverse is impressive. Its Omniverse tool is currently the leading tool for most autonomous machine simulations and training, including autonomous cars. But the creation of these metaverse elements remains work-intensive, making it necessary for ever more automated and intelligent tools to create these elements more quickly and inexpensively.

Neuralangelo and DiffCollage are two such tools coming out of Nvidia’s broad effort to help companies and governments spin up metaverse instances that can be used for simulation and testing, thus giving users of Nvidia’s Omniverse tool faster time-to-value.

It is efforts like this that are creating the commercial metaverse of tomorrow and assuring that, at least in the commercial space, the metaverse isn’t just real but also incredibly useful.  

rob_enderle
Contributor

Rob Enderle is president and principal analyst of the Enderle Group, a forward looking emerging technology advisory firm. With more than 25 years’ experience in emerging technologies, he provides regional and global companies with guidance in how to better target customer needs with new and existing products; create new business opportunities; anticipate technology changes; select vendors and products; and identify best marketing strategies and tactics.

In addition to IDG, Rob currently writes for USA Herald, TechNewsWorld, IT Business Edge, TechSpective, TMCnet and TGdaily. Rob trained as a TV anchor and appears regularly on Compass Radio Networks, WOC, CNBC, NPR, and Fox Business.

Before founding the Enderle Group, Rob was the Senior Research Fellow for Forrester Research and the Giga Information Group. While there he worked for and with companies like Microsoft, HP, IBM, Dell, Toshiba, Gateway, Sony, USAA, Texas Instruments, AMD, Intel, Credit Suisse First Boston, GM, Ford, and Siemens.

Before Giga, Rob was with Dataquest covering client/server software, where he became one of the most widely publicized technology analysts in the world and was an anchor for CNET. Before Dataquest, Rob worked in IBM’s executive resource program, where he managed or reviewed projects and people in Finance, Internal Audit, Competitive Analysis, Marketing, Security, and Planning.

Rob holds an AA in Merchandising, a BS in Business, and an MBA, and he sits on the advisory councils for a variety of technology companies.

Rob’s hobbies include sporting clays, PC modding, science fiction, home automation, and computer gaming.

The opinions expressed in this blog are those of Rob Enderle and do not necessarily represent those of IDG Communications, Inc., its parent, subsidiary or affiliated companies.